Indonesia Development of IT Project Management Learning Media Using YOLO and Reinforcement Learning

Dedi WijayaNon-Scopus11 Desember 2025Afiliasi: ID

Abstrak

This study addresses the gap in traditional project management education by developing a web-based learning platform for the Information Technology Project Management course. The platform integrates YOLO technology for real-time visual detection and Reinforcement Learning (RL) for automated decision-making. The development process adopted a Research and Development (R&D) approach using the ADDIE model, which consisted of five phases: Analysis, Design, Development, Implementation, and Evaluation. This research is significant as it offers a solution to the challenge of bridging the gap between theoretical knowledge and practical application in project management. The primary objective is to enhance students’ understanding of project dynamics and improve their decision-making skills through real-time project monitoring and data-driven recommendations. The development process adopted a Research and Development (R&D) approach using the ADDIE model, consisting of five phases: Analysis, Design, Development, Implementation, and Evaluation. Evaluation results demonstrated that the developed learning media achieved an average validity score of 87.7%, a practicality score of 85.7%, and an effectiveness score of 86.4%, confirming that the platform is valid, practical, and effective in improving student engagement and conceptual understanding of project management. The integration of YOLO and RL technologies proved effective in helping students comprehend project dynamics and support data-driven decision-making.

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