Pengembangan Media Augmented Reality Berbasis Deep Learning untuk Pembelajaran Inovatif Pengenalan Huruf pada Siswa Tunagrahita
Abstrak
This study aims to develop and evaluate the feasibility, practicality, and effectiveness of Deep Learning-based Augmented Reality (AR) learning media to improve letter recognition skills in students with intellectual disabilities.This research and development (R&D) adopted the ADDIE model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation.Fourteen students with intellectual disabilities from SLBN Terpadu Bireuen participated in the study.The media were created using the Assemblr.eduapplication and integrated with the Deep Learning approach.Validation by experts showed that this media was highly feasible in terms of media (91%) and language (95%), as well as feasible in terms of material (80%).Practicality tests by practitioners also obtained an average of 92.5% (very practical).Student responses to the media were very positive, with 78% strongly agreeing and 82% agreeing.The effectiveness of the media was demonstrated by a significant increase in the average posttest score (83.36) compared to the pretest score (54.43), with a normalized gain of 0.65, indicating a high level of effectiveness.In conclusion, the Deep Learning-based Augmented Reality media developed in this study were found to be feasible, practical, and effective as an innovative tool for teaching letter recognition to students with intellectual disabilities.
Identifier
- DOI: https://doi.org/10.29300/disastra.v8i1.9135
- OpenAlex: https://openalex.org/W7153623208

